Austin Modders
  Login or Register
::  Home  ::  Your Account  ::  Forums  ::
 
Modules
· Home
· Recognition
· About Us
· Account
· Contact
· Events
· Forums
· Guides
· Links
· Old News
· Projects
· Reviews
· Sponsors
 
Login
Nickname

Password

Don't have an account yet? You can create one. As a registered user you have some advantages like theme manager, comments configuration and post comments with your name.
 
Recent Posts

lan party?
Quakecon 2013 August 1st-4th
Caving
Troy's Pinball
bah
Star Trek: The Mirror Universe Pinball
Intel LANFest Austin - Winter 2012
Fix it Felix Arcade movie
TechShop Austin/Round Rock opening

Austin Modders Forums

 
AustinModders.com :: View topic - L4D2 map: Seaholm Power Plant
 
 Forum FAQForum FAQ   SearchSearch   MemberlistMemberlist   UsergroupsUsergroups 
 ProfileProfile   Log in to check your private messagesLog in to check your private messages   Log inLog in 

L4D2 map: Seaholm Power Plant
Goto page Previous  1, 2, 3  Next
 
Post new topic   Reply to topic    AustinModders.com Forum Index -> Project Logs
View previous topic :: View next topic  
Author Message
Sheldog23
Founding Member


Joined: Apr 15, 2005
Posts: 1847
Location: Austin, TX

PostPosted: Wed Jul 07 @ 2:22 pm    Post subject: Re: L4D2 map: Seaholm Power Plant Reply with quote

Those Photo's are awesome! Man that place looks nice and creepy. Be kinda scary to stay there over night for real! It will lend well to a Zombie outbreak.
_________________
Back to top
View user's profile Send private message Visit poster's website MSN Messenger
ZapWizard
Site Admin


Joined: Apr 14, 2005
Posts: 2219
Location: Austin, TX

PostPosted: Tue Feb 01 @ 11:39 am    Post subject: Seaholm revived!!! Reply with quote

Ok, the holidays are over, time to get back to work.

Last week I revived work on my Seaholm Power Plant project.
Up until now I had been modeling only the buildings, bridges and other static architecture for the power plant and surrounding areas and I had been putting off any actual work on terrain.

This week I have managed to build up a huge chunk of the terrain, which is the walking paths along the river and the pump station.

The following are some of the work-in-progress screenshots from this week. As always there are more on flickr.

Pump station:




Public outhouse:


Parking area:


Failed boat launch:


Outside pump station:


Fallen survivor easter egg:

_________________
www.ZapWizard.com
Back to top
View user's profile Send private message Visit poster's website
ZapWizard
Site Admin


Joined: Apr 14, 2005
Posts: 2219
Location: Austin, TX

PostPosted: Fri Feb 11 @ 1:17 am    Post subject: Re: L4D2 map: Seaholm Power Plant Reply with quote

More progress and screenshots:

These are the highlights, but there are few more on my Flikr page (See first post)

I have the power plant exterior added to my master map. The city of Austin sign is all lit up.

Here is an night photo used for color reference:
http://www.ouihwe/html/current.html

Wide angle image.


Custom flat-bed semi trailer:


Power line pole in pieces:


Front gate and guard house. The restricted access sign is taken directly from a location photo.


Main sign out front. Wooden, made from scratch using photo as reference.


Image showing custom power line tower.
The tower is only 332 polygons when further away, and is 2708 polygons up close.


Military checkpoint along the main road.

_________________
www.ZapWizard.com
Back to top
View user's profile Send private message Visit poster's website
Tech-Daddy
Featured Member


Joined: Apr 15, 2005
Posts: 2036
Location: far, far, FAR... North Austin... (Plano, Texas)

PostPosted: Fri Feb 11 @ 1:28 pm    Post subject: Re: L4D2 map: Seaholm Power Plant Reply with quote

Frikken amazing buddy..... this is looking really REALLY good!
Smile
_________________
http://www.tech-daddy.com
Come check out my new playroom on the 'Net!!!
Back to top
View user's profile Send private message Visit poster's website AIM Address Yahoo Messenger MSN Messenger
Mr.Red
Founding Member


Joined: Apr 14, 2005
Posts: 1749
Location: Austin, TX

PostPosted: Fri Feb 11 @ 8:40 pm    Post subject: Re: L4D2 map: Seaholm Power Plant Reply with quote

I dont know, I wish you would make something that felt more real! Razz

This looks great. How far along are you on the overall project?
_________________
http://www.bf2s.com/player/43396712/
Back to top
View user's profile Send private message Send e-mail Visit poster's website MSN Messenger
ZapWizard
Site Admin


Joined: Apr 14, 2005
Posts: 2219
Location: Austin, TX

PostPosted: Sat Feb 12 @ 10:06 am    Post subject: Re: L4D2 map: Seaholm Power Plant Reply with quote

I would say only 25%. 1/3 of the overall terrain and buildings, but since this map is so large an open its going to take a lot of time to optimize it both visually and for zombie spawning.
_________________
www.ZapWizard.com
Back to top
View user's profile Send private message Visit poster's website
ZapWizard
Site Admin


Joined: Apr 14, 2005
Posts: 2219
Location: Austin, TX

PostPosted: Sun Feb 13 @ 10:44 pm    Post subject: Re: L4D2 map: Seaholm Power Plant Reply with quote

This weekend I spent more time making models and less time on expanding the terrain. Here are a few that are screenshot ready:

--------------------------



In one of my satellite images there is one of these modular commercial buildings next to the power plant, and I need more buildings for the players to gather supplies and have rescue closets, so this worked out well.
I found a few floor plans and reference photos online to make my own.

--------------------------



This is the start of the power relay station next to the power plant. It will be mostly background scenery for the map.
_________________
www.ZapWizard.com
Back to top
View user's profile Send private message Visit poster's website
ZapWizard
Site Admin


Joined: Apr 14, 2005
Posts: 2219
Location: Austin, TX

PostPosted: Tue Feb 15 @ 8:34 pm    Post subject: Re: L4D2 map: Seaholm Power Plant Reply with quote

I got more of the area surrounding the power plant done.

---------------------------


seaholm_master0000


seaholm_master0001


seaholm_master0003

More images on my blog.
http://www.zapwizard.com/blog/2011/02/seaholm-power-plant-surrounding-buildings/
_________________
www.ZapWizard.com
Back to top
View user's profile Send private message Visit poster's website
Sheldog23
Founding Member


Joined: Apr 15, 2005
Posts: 1847
Location: Austin, TX

PostPosted: Wed Feb 16 @ 2:43 pm    Post subject: Re: L4D2 map: Seaholm Power Plant Reply with quote

Geez. This thing looks amazing. I can't wait to play it! I'd love to see you do a campaign that stretched between all your Austin maps. That'd be half the town though but still good stuff! I know I'm dreaming. ; )
_________________
Back to top
View user's profile Send private message Visit poster's website MSN Messenger
Mickey21
Featured Member


Joined: Jul 19, 2005
Posts: 2123
Location: Far, Far, Far, Far, Far, Far, Far, Far, Far, Far, Far, Far South Austin Down Under

PostPosted: Wed Feb 16 @ 4:35 pm    Post subject: Re: L4D2 map: Seaholm Power Plant Reply with quote

Very Impressed Zap, that is some quality work right there.
_________________
Back to top
View user's profile Send private message Visit poster's website AIM Address
ZapWizard
Site Admin


Joined: Apr 14, 2005
Posts: 2219
Location: Austin, TX

PostPosted: Wed Feb 16 @ 5:23 pm    Post subject: Re: L4D2 map: Seaholm Power Plant Reply with quote

Sheldog23 wrote:
Geez. This thing looks amazing. I can't wait to play it! I'd love to see you do a campaign that stretched between all your Austin maps. That'd be half the town though but still good stuff! I know I'm dreaming. ; )


I was very tempted to link this to the Fan Feast map. Lots of people asked me to expand it into a campaign, and its only 1 mile away from the power plant. But the reality is that there is no way to keep up the level of quality that Fan Feast had over that distance and do it without lagging the game or taking several years.

I expect this campaign to take me the rest of the year to complete, its pretty big.
_________________
www.ZapWizard.com
Back to top
View user's profile Send private message Visit poster's website
ZapWizard
Site Admin


Joined: Apr 14, 2005
Posts: 2219
Location: Austin, TX

PostPosted: Sat Feb 19 @ 3:47 am    Post subject: Re: L4D2 map: Seaholm Power Plant Reply with quote

The area behind the power plant is a basically a large open concrete pad with one building in the middle. For L4D2 you need a bit tighter spaces to keep the difficulty up, so I am making a CEDA camp in this area.

These images are the progress so far.

--------------------


Seaholm L4D2

Bonfire

--------------------


Seaholm L4D2

Looking back

--------------------


Seaholm L4D2

CEDA camp entrance

--------------------


Seaholm L4D2

Oil building

--------------------


Seaholm L4D2

Master map progress so far.
_________________
www.ZapWizard.com
Back to top
View user's profile Send private message Visit poster's website
ZapWizard
Site Admin


Joined: Apr 14, 2005
Posts: 2219
Location: Austin, TX

PostPosted: Fri Feb 25 @ 10:15 pm    Post subject: Re: L4D2 map: Seaholm Power Plant Reply with quote

So I figured out a work flow that allows me to de-compile existing game props and modify or re-skin them.

I re-skinned the generic news van to that of one of my local news stations.
Here is one I am hoping to use in the final map, but I have to get permission from the local TV station first.


Zombies ahead

Fitting since Austin was the original location of the hacked zombie road signs, and KXAN was one of the first news outlets to report on it.
Video: Zombies invade Austin, TX - KXAN Coverage

/Edit, I have also modified the van in SketchUp to raise the antenna boom.
_________________
www.ZapWizard.com
Back to top
View user's profile Send private message Visit poster's website
Sheldog23
Founding Member


Joined: Apr 15, 2005
Posts: 1847
Location: Austin, TX

PostPosted: Mon Feb 28 @ 3:32 pm    Post subject: Re: L4D2 map: Seaholm Power Plant Reply with quote

love how you add in these little details Zap. Pretty amazing actually.
_________________
Back to top
View user's profile Send private message Visit poster's website MSN Messenger
zittware
Featured Member


Joined: Apr 11, 2006
Posts: 1912
Location: Austin,TX

PostPosted: Tue Mar 01 @ 1:03 am    Post subject: Re: L4D2 map: Seaholm Power Plant Reply with quote

Agreed. Very nice work.
_________________
Worklog: ATTN2Detail
Worklog: RPM Flow Sensors for Liquid
Back to top
View user's profile Send private message Visit poster's website
Display posts from previous:   
Post new topic   Reply to topic    AustinModders.com Forum Index -> Project Logs All times are GMT - 6 Hours
Goto page Previous  1, 2, 3  Next
Page 2 of 3

 
Jump to:  
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum


Powered by phpBB © 2001, 2002 phpBB Group

Ported to the phpBB Nuke module by coldblooded
PHP-Nuke Port by Tom Nitzschner © 2002 www.toms-home.com
Forums ©
Web site powered by PHP-Nuke


All logos and trademarks in this site are property of their respective owner. The comments are property of their posters, all the rest © 2006 by me.


PHP-Nuke Copyright © 2005 by Francisco Burzi. This is free software, and you may redistribute it under the GPL. PHP-Nuke comes with absolutely no warranty, for details, see the license.
Page Generation: 0.18 Seconds

:: subBlack phpbb2 style by spectre :: PHP-Nuke theme by www.nukemods.com ::